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This tutorial is Part 1-1 of the Making Schwerin Book. Hope you like it and enjoy.
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Part 1: Modeling
Hello. I’m Mohammad Saatchi, Freelancer architectural visualizer. When I am seeking for some classical buildings, find one which was simple in first view but have many details. I see it as very beautiful and great so decide try to reconstruct it. It’s the “Schwerin Theater” that established in east north of Germany in Schwerin city.
The theater photo. It stablished in Schwerin, Germay.
  • I have just three photo of the building and all of those are very far so details aren’t visible.
  • Photos aren’t in good view and have angle.
  • I haven’t photo from side of the building.
My all useful available references...

Let's Start:
Ok, I am using Autodesk 3dsmax version 9 for modeling. I will use default unit setup for this project because I want make it with my eyes so unit isn’t important. Start of the project was hard part because other part’s sizes related to it so if I make mistake in relations, the building will lose! In this project I will confident on my eyes.
I start from front part - entrance columns. Start with create simple box and convert it to Editable Poly. Then use extrude, bevel, move, rotate, scale.... to make it. For Arc, Just create shape (Spline + Arc) and extrude it.

I decide to start from front part and entrance columns. For this I create simple box and convert it to Editable Poly. Most of the part make by this way “Box Modeling”. As I said, I have confidence to my eyes and use any camera match software or plug-in.
When I finish this part, make many changes in parts sizes to make better and better relation.

This part finish, hmmm, really was hard not in modeling, in relations. It could be better but I’m fine with it for now. I’m so interested to work in details and don’t like to use displacements and textures in my project to show object’s details but I’m not pernickety about. I first try to finish my model with low details and then work on details if it is required. I continue to complete front part at first. It helps me to define the building height too. There wasn’t bad problem and all things done well. For wall, I use simple box and convert it to Editable Poly, then for details, use cut, extrude and scale. Columns base are cylinder. For barrier simply use lathe.
Progress show of front verdana. Box, Cylinder and box and again box....

Some close up of details...

Front part is finished (as you can see above), oh, about carvings and statues, make those later. First I tried to complete structure. So I will continue modeling from wall. Wall has special tracks. I could use texture for it but as I said, I like to make all the details. This part was easy and interesting. Just create a box with 1,1,1 segment and convert it to poly then use slice plane for make tracks spaces horizontal and vertical. Then use bevel and this is finish. I will do some progress for windows bricks.
create simple box and convert it to Editable Poly, then use slice for cut bricks space.
After cutting horizonal and vertical, use Bevel to make bricks.
result will become some thing like this.
and I continue it to complete it. Attend that I guess height of the building and it may be wrong!
And after mix wall with front part, result will become interesting and you will say... wow, that's good.

Another hard part in the project was side of the building....... I will continue other several stages of this image later whenever I get some time. Bye for now.
You can buy continue of this tutorial (complete version), in PDF with 88 pages and in high quality from there Now:
Final Render of The Schwerin Theater:


Best Regards,
Mohammad Saatchi
August 19, 2007

making of, tutorial, learning, modeling, schwerin, theater

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